Kennel Battlefield 1 Squad?

south of heaven

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The deleted posts were Graazt saying "go the maroons" and then me saying "we can't be friends anymore". Bloody hell, anal retentive much? I cant wait to see the kerfuffle when Ted Nu Jent posts his nazi snuff porn videos there golly gosh
Is that the one were Germans fart in jews mouths and laugh ?
 

chris_e_fresh

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Hey Bruno how did you go with the new colours ?

Lol at my wife asking why we keep laughing at the name Bruno
 

south of heaven

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Hey Bruno how did you go with the new colours ?

Lol at my wife asking why we keep laughing at the name Bruno
Lol hehehe hey a bruno.
Colours are better feels a bit easier to get the kill.the test will be when i get used to it and not throw me out to much, if the kill count goes up.
Im laughing now my nona when i used to call her when the Simpsons were on , she would pick up and say " a brend homer is a on the television thank you for your call and hang up "
Then the line went dead lol .the old **** has hung up me heaps of times
 

Mr Invisible

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Vinnie works with @Gotenks ??

I think I might have a way to use my Phantom S and headset together.... maybe.

Last night was giving me shits a little (kept getting shot through walls), and I want to start bagging some kills and contributing.
 

sillymaddog

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Haven't been on in a while, decided to jump on for a ping ping and some things really wrong since last update, I sniper with a shot gun easy kills up close 4 shots in the back and nothing yet he turns around and 1 shot with the pee wee hand gun and I'm dead fucken games lost the plot aka doggie style.
 

south of heaven

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Haven't been on in a while, decided to jump on for a ping ping and some things really wrong since last update, I sniper with a shot gun easy kills up close 4 shots in the back and nothing yet he turns around and 1 shot with the pee wee hand gun and I'm dead fucken games lost the plot aka doggie style.
Yep some weird shit happens , i got killed by and Invisible **** on an invisible horse. The pissy little hand gun kills burn me especially when you drop a full clip on em they turn around and 1 or 2 shots drop you
 

Mr Invisible

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It's more and more obvious that there are people out there using either a CronusMax, or at the least a keyboard and mouse, but I'm thinking more the former.

Examples from last night:
1. A bloke using a Tankgewehr (bolt action single shot weapon), and the rate of fire was like a Automatico M1918. Definite use of Rapid Fire cheat.
2. Shot through a building.
3. Shot through a hill from across the map.
4. I was around the corner of a building, a guy walks past, locks straight onto me, and hoses me down.

I'm actually suprised DICE haven't coded the game to ban based on increased rate of fire for weapons. Surely the game knows how fast a weapon fires as it depletes the ammunition. So why not code the game that a person is banned if the rate of fire of the weapon exceeds the rate set in the game.

Might be on later tonight and see if I can get my KB/MSE working with chat. Starting to get annoyed with not being able to contribute and constantly getting hosed down because my right stick aim is completely fucked.
 

Mr Invisible

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Hey guys,
Was just doing some testing in single & multiplayer, and I've noticed something bizzare.

According to Youtube videos there is meant to be a noticable snap with crosshairs locking on nearest enemy (Aim Assist).

MULTI & SINGLE PLAYER
Even with Aim Assist enabled in my game, it does not work. Exactly the same single and multiplayer, even if toggled on and off, the cursor refuses to lock onto the subject (both scoped and hip fired). Tested as Assault and Scout.

But it gets wierder..

SINGLE PLAYER
The hit detection is completely up the shit. I was playing the campaign where you are the Italian Sentry dude on Grappa, and even at almost point blank range with the sentry machine gun, with cursor aimed at head or body, it was taking a great deal of bullets to take down targets. Got to where the bombers are flying overhead, and was literally hammering them dead on, yet doing no damage with the AA gun.

SOLUTION
Fucked if I can figure out how to resolve this one... can I gameDVR it to show an example perhaps? short of nuking the game completely and doing a full reinstall I'm out of options.
 

Hacky McAxe

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Hey guys,
Was just doing some testing in single & multiplayer, and I've noticed something bizzare.

According to Youtube videos there is meant to be a noticable snap with crosshairs locking on nearest enemy (Aim Assist).

MULTI & SINGLE PLAYER
Even with Aim Assist enabled in my game, it does not work. Exactly the same single and multiplayer, even if toggled on and off, the cursor refuses to lock onto the subject (both scoped and hip fired). Tested as Assault and Scout.

But it gets wierder..

SINGLE PLAYER
The hit detection is completely up the shit. I was playing the campaign where you are the Italian Sentry dude on Grappa, and even at almost point blank range with the sentry machine gun, with cursor aimed at head or body, it was taking a great deal of bullets to take down targets. Got to where the bombers are flying overhead, and was literally hammering them dead on, yet doing no damage with the AA gun.

SOLUTION
Fucked if I can figure out how to resolve this one... can I gameDVR it to show an example perhaps? short of nuking the game completely and doing a full reinstall I'm out of options.
Yeah. The aim assist is kinda shitty. It's only an assist so it doesn't snap like in GTA, but it leads you close. The difference being that a snap aim assist loses aim when you move. This aim assist helps you get closer to aiming.

The hut detection is really messed up right now. Sometimes it's perfect, other times it doesn't work at all.
 

Mr Invisible

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https://www.reddit.com/r/battlefiel...ryone_else_been_having_serious_hit_detection/

Not just us.

Can't see why they can't release an urgent patch to fix this shit.

People also reporting getting shot around corners, etc.

Was just reading they fucked with the code regarding lag, to make it fairer for players with high pings to not get slaughtered. So effectively added in a delay in registering hits and kills.

Yet there are mods out there (not sure if for console), which can make it seem to their servers your slower than you are.. so you get the advantage of effectively playing "in the future" because you get the high ping, but you aren't.
 

Ted Nü-Djent

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https://www.reddit.com/r/battlefiel...ryone_else_been_having_serious_hit_detection/

Not just us.

Can't see why they can't release an urgent patch to fix this shit.

People also reporting getting shot around corners, etc.

Was just reading they fucked with the code regarding lag, to make it fairer for players with high pings to not get slaughtered. So effectively added in a delay in registering hits and kills.

Yet there are mods out there (not sure if for console), which can make it seem to their servers your slower than you are.. so you get the advantage of effectively playing "in the future" because you get the high ping, but you aren't.
That's why I've had to become a grenade specialist.
 

Mr Invisible

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That's why I've had to become a grenade specialist.
One tactic I might try more of...

Using the Anti Tank mines in really dumb spots, camping and waiting for them to be walked past, then shoot them ... they make one farking HUGE explosion, and I think most people tend to ignore them (or will pause for a moment thinking "what the fucks that doing there... BOOOOOOM). You can also combine them with tripwire bombs to trigger and explosion and fire!!

If you had a Scout, an Assault class, and a Support, you could effectively resupply and line the surrounds of a checkpoint with anti tank mines. Have the sniper camping elsewhere ready to trigger them (or off a rooftop). That stops vehicles AND people.

Opposition walks past the tank mine line, BOOM, instant death. Only defence against it would be mortaring to destroy it, or planes bombing it, or if opposition trigger it, but then it *might* chain reaction around the entire checkpoint!

In maps with lots of undergrowth like Argonne and the like, they'd disguise into the ground and probably be a better option than using tripwire bombs (which have largely been nerfed in the latest update).
 

Ted Nü-Djent

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One tactic I might try more of...

Using the Anti Tank mines in really dumb spots, camping and waiting for them to be walked past, then shoot them ... they make one farking HUGE explosion, and I think most people tend to ignore them (or will pause for a moment thinking "what the fucks that doing there... BOOOOOOM). You can also combine them with tripwire bombs to trigger and explosion and fire!!

If you had a Scout, an Assault class, and a Support, you could effectively resupply and line the surrounds of a checkpoint with anti tank mines. Have the sniper camping elsewhere ready to trigger them (or off a rooftop). That stops vehicles AND people.

Opposition walks past the tank mine line, BOOM, instant death. Only defence against it would be mortaring to destroy it, or planes bombing it, or if opposition trigger it, but then it *might* chain reaction around the entire checkpoint!

In maps with lots of undergrowth like Argonne and the like, they'd disguise into the ground and probably be a better option than using tripwire bombs (which have largely been nerfed in the latest update).
I've attached a grenade launcher to my medic gun. Best thing I ever did. Had a KD of 22-7 on Friday night. 15 of those from grenades.
 
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