An attacking plan for the Bulldogs

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Indiandog

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Same reply I gave to Billy. Im not arguing about the effectiveness of the offload, because I dont know. Im saying all the "des tells them not to offload" shite we hear on here is rubbish.

yes , but the problem is still des,

he is telling us to offload but not training the players to be in support or how to offload properly like other teams do.

Fuck off Des!
 

Haddaway

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yes , but the problem is still des,

he is telling us to offload but not training the players to be in support or how to offload properly like other teams do.

Fuck off Des!
Never debated that he wasnt the problem. Yes Fuck off Des. Still the "Des tells them not to offload" is a load of Kennel shite.
 

Vlasnik

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2 on 1 Evasion

SETTING:
Grid 10m X 10m 3 Players

GUIDELINES:
Three players to a grid 10m x 10m. player 1 passes to 2 with plenty of room to move and he attempts to beat 3 with a fend, swerve, side-step or change of pace. 3 attempts to tackle him although he is not allowed to start defending until the ball has left player 1's hands.

N.B. While player 2 gets the ball early, player 3 must wait for the ball to leave player 1's hands before moving.

2 on 2 with Angle

SETTING:
15m x 20m, 5 markers, 8-16 players, 1 football

- A number of options exist in this practice
- B runs across between D & C
- Depending on response of D & C
-A has the option to angle in or run the line
- B can present
(i) An outside pass to A
(ii) A can cut in on B & receive a close pass
(iii) A can angle behind C

Rotation: D to C, C to A, A to B, B to D

3 on 2 (A)

SETTING:
Grid10 x 10m, 2 players are defenders, 3 are attackers.

GUIDELINES:
- Players line up behind cones in three columns.
- On coaches command two nominated players sprint our around opposite cones and then become defenders.
- Next two players fill in the attacking line.
- The attacking line then attempts to beat the defenders with a 3 on 2 situation.

EMPHASISE:
Communication (attack and defence), drawing the man, no silly passes, start slow

3 on 2 (B)

Setting:
Grid10 x 10m, 2 players are defenders, 3 are attackers.

GUIDELINES:
- Players line up behind cones in columns of three as attackers and defenders at opposite ends of the grid
- As attacking players move, coach commands one defender to stay out (nominate by name or number)
- The attacking line then attempts to beat the defenders with a 3 on 2 situation.

EMPHASISE:
Communication (attack and defence), decision making, drawing the man, no silly passes, start slow


Agility Poles

GUIDELINES:
- Coach stands 5m in front of players holding pole.
- As players run towards the pole the coach leans it either to the left or right.
- Player then swerves to the opposite side of pole and runs around coach.

PROGRESSION
- Add a second pole wide of the first
- P1 runs to the side the pole is leant
- P1 thens passes a flat pass to P2 who must swerve to the left or right of his opposite pole.


Arrowhead

SETTING:
-Two equal lines of players aligned at right angles

GUIDELINES:
- Team 1 commmences the drill, running straight.
- Team one commmences passing the ball at speed along their line.
- After releasing the ball each player runs backwards to their starting position.
- Player 1E off loads to player A in team 2.
- Team 2 then speed passes, following the same procedure as Team 1.

NOTE
Player 1E holds the position of 2A waiting for the next run, likewise player 2E holds the original position of 1A.


Attack Development Overs

SETTING:
Grid 15m x 15m, 4 markers, 6-12 players, 1-3 footballs

GUIDELINES:
- A1 runs curve line to D1 cutting across or over
- D1 drawing D2
- A2 runs a wide line in support of A1 holding his line to stay outside of D2


Attack Development Unders

SETTING:
Grid 15m x 15m, 4 markers, 6-12 players, 1-3 footballs

GUIDELINES:
- A1 runs line to D1 inside shoulder drawing D1 and passing to A2
- A2 runs a wide line in support of A1 holding D2.
- When A1 sets to pass A2 cuts "under" D2 into hole.


Attacking from Scrums - A Kick

It is policy with some teams defending from a scrum to position their fullback in the defensive line.

When this occurs the defenders have no last line of defence and are susceptible to a kick either through or over them.

A1 stands in the line from the scrum, between A6 and A4. D1, moves up into his defensive line to mark him.

On winning the scrum, A7 passes to A6, who carries the ball towards the opposition, committing them, but before being tackled chips over their heads.

The rest of the team are onside, and chase the ball.

Attacking from Scrums - Changing Angle of Attack

Ball is qiuckly passed to the inside centre (A4) via the half back (A7) and five eight. He runs at speed across field towrads outside centre, (D4), taking inside centre (D3)
with him.

Both centres are drawn towards A4 who makes a drop off pass to (A3).

Attacking from Scrums - First Tackle Forward Rush

A back row which breaks quickly from a scrum can often attack from the first play the ball, before the opposition arrives.

From the scrum, the five eight (A6) takes the ball hard into his opposite number.

Once tackled he plays the ball as quickly as possible.

The scrum half moves into acting half back, while the back three forwards (11, 12 and 13) loop around and attack on the first play.



Attacking from Scrums - Short Side Attacker 1

THE SHORT SIDE ATTACKER
An extra man can be introduced into the line by using a winger or centre from behind the blindside. The extra man can either loop round and try to break the line himself,
or join the line early and try to create the gap for someone else.

The blind winger, A5 times his run, and arcs off the inside centre breaking the line himself.

Attacking from Scrums - Short Side Attacker 2

THE SHORT SIDE ATTACKER
An extra man can be introduced into the line by using a winger or centre from behind the blindside. The extra man can either loop round and try to break the line himself,
or join the line early and try to create the gap for someone else.

The blind side centre, A3, receives the ball on the open side from the scrum half. By slick handling the open side winger, A5, is given an overlap.


Attacking from Scrums - The Fullback

THE FULLBACK
He is able to time his run and select any option, and can join the line to the open side or blind, and in between any of the players. The art of a good attacking fullback is to arrive in a space before his opposite number. The fullback enters the line between the five eight and inside centre.

Alternatives are to (i) enter the line in a catch-pass situation and create extra men out wide, or (ii) be used as a decoy. It is important for the blind side winger to cover behind from a scrummage.

Attacking from Scrums - The Look Forward

THE LOCK FORWARD
The loose forward is perhaps the only other player who can enter the line from a scrummage and create an extra man.

The scrum half carries the ball forward, and off loads to the loose forward on his inside, after first committing the defence.

Attacking from Scrums - Using a Player Twice

The five eight (A6) runs around both centres, while the fullback runs as a decoy between them. The aim is to move the ball wide to the five eight in space, after having brought the defensive full back into the line. The blind side winger covers for the full back

Find the Gap

GUIDELINES:
- 3 players using bump pads line up as indicated in the diagram
- A gap of between 1 and 2 metres is proviuded between 'tacklers" A and B, and B and C
- A fourth 'tackler", player D stands behind player B and moves across his own line to close one of the gaps as the ball carrier (P1) runs towards tackler B
- Support players P2 and P3 receive a short pass from the ball carrier who has created a gap for these players by drawing the tacklers.
- Tackler D attempts to stop the movement by closing the gap created by the ball carrier.

Hit and Spin

SETTING:
Open space 2 Markers 1 Bump shield (Hit pad) 1 Football

PASSING PAIRS:
No 1 runs with the ball in both hands and bursts onto the shield that is held at waist height by another player.

He hits, spins and passes to support that has come with him on left. both players then retire behind their respective lines.

Another pair of lines are set up similarly but pass in the opposite direction.

Kick and Pass

SETTING:
Grid 20m x 20m -2 equal teams of players -1 football

GUIDELINES
- One team is given the ball an attempts to keep possession for up to 10 passes or kicks.
- Every set completed gains a point
- The opposing team attempts to intercept or knock the ball down, gaining possession when it interupts the other teams set.
- Player in possession may move around grid looking for best option.

EMPHASISE:
One handed pass, fending and passing, passing under pressure, grubber kicks, chip kicks.

Passing Kamikaze Drill

SETTING:
4 Footballs, Groups of 4 players, 4 markers

GAME SKILLS:
Passing, Evasion, Vision, Communication

GUIDELINES:
Teams 1 and 2 commence jogging and passing, on reaching the halfway mark, teams 3 and 4 commence. On approaching, teams will avoid each other but continue to pass as they run between the on-coming team.

Rotation

SETTING:
- Players form two circles
-Two players stand inside circles

GUIDELINES:
- Players in the inside cirlce run one way whilst players in the outside circle run in the opposite direction.
- Two players in the middle make a pass:
- To the players in the outside circle
- Alternately to the inside and outside circle
- To players in the outside circle with players in the inside circle attempting to knock down the passes

Side Step

GUIDELINES:
- Set up two sets of markers as per diagram, with approxiametely 6 players per team, with 3 at each end.
- On a signal, the players with a ball run to the first marker and sidestep to run to the second dome where they step again, either foot
- Players step again at the last marker and hand off the ball to the next player and so on until the relay is completed.

NOTE
- Many players will attempt to shuffle around markers rather than step. Keep correcting.
- Young players may need to start with a simpler version to assure correct technique.

GAME SKILLS:
Sidestep, Speed, Hand Off Pass

Spontaneous Support

SETTING:
Grid 10x 35m, 6 markers, 4 pads, 8 players, 1 football

GUIDELINES:
- A players commence with the ball and attempt to break through the 2 defence padmen who can only move laterally.
- D1 cover defends across the grid but only after A breaks the first line.
- The second cover defender, D2, moves into the grid to cover after the A has beaten D1.
- D3, the full-back, moves in to defend afetr A passes D2.
- Beaten defensive players sprint to base line (by running outside grid)
- D1 and D2 can finish their tackles

Swerve Relay

GUIDELINES:
- Player A starts running from marker 1 around marker 2 and handing off to player B at marker 3.
- Player B repeats the exercise in the opposite direction rounding marker 4 and handing off to player C at marker 1.
- Once a player has run they must return to the end of the line.
- The drill can be run as a relay race between two teams competing on different courses.
- The cycle is reversed regularly to ensure right and left swerves are developed.
- Keep drill as small as possible to reflect a game situation.

VARIATION:
Hits pads on markers 2 and 4 to apply running pressure and promote running balance.

Theree on Three (Switch Over)

SETTINGS:
4 Markers - 20m x 15m grid 9 players, 3 as defenders, 3 spin pads (optional)

GUIDELINES:
Attacker and support players move to defenders. Attacker (A) 'draws' Defender (D) and passes 'under' to support player (S1) who has changed his angle to run under his nominating defender (D1). Once in possession of the football, (S1) changes angle to run 'over' and across his defender (D1) into space and to draw (D2). Support player (S2) receives a pass from (S1) and runs in space on the outside left vacant by the defender (D2).

Theree on Three (Unders)

SETTINGS:
4 Markers - 20m x 15m grid, 9 players per grid, 3 as defenders, 3 spin pads (optional)

GUIDELINES:
Attacker (A) and support players move to defenders with attacker (A) drawing first defender (D) away from the support players (S1) who times his changing angle run into space receiving an on-side pass 'under' his defender (D1). S1 draws D1 then passes to S2, who has held his opposite player D2, inside by running a line on D2's outside shoulder, before timing his change of angle into space.

Zig Zag Relay

SETTING:
Groups of 6 players Distance will depend on age group 6 Markers, 1 Football

GAME SKILLS:
Handling, Passing, Running with the ball

GUIDELINES:
The ball starts at Position 1. The ball is passed in Zig Zag fashion to Position 6. The player at 6 in possession of the ball runs to Position 1 while all other players shuffle to the next station.

VARIATION:
Player at Position 6 perform a Grubber or Chip kick while running to position 1.
 
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Indiandog

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2 on 1 Evasion

SETTING:
Grid 10m X 10m 3 Players

GUIDELINES:
Three players to a grid 10m x 10m. player 1 passes to 2 with plenty of room to move and he attempts to beat 3 with a fend, swerve, side-step or change of pace. 3 attempts to tackle him although he is not allowed to start defending until the ball has left player 1's hands.

N.B. While player 2 gets the ball early, player 3 must wait for the ball to leave player 1's hands before moving.

2 on 2 with Angle

SETTING:
15m x 20m, 5 markers, 8-16 players, 1 football

- A number of options exist in this practice
- B runs across between D & C
- Depending on response of D & C
-A has the option to angle in or run the line
- B can present
(i) An outside pass to A
(ii) A can cut in on B & receive a close pass
(iii) A can angle behind C

Rotation: D to C, C to A, A to B, B to D

3 on 2 (A)

SETTING:
Grid10 x 10m, 2 players are defenders, 3 are attackers.

GUIDELINES:
- Players line up behind cones in three columns.
- On coaches command two nominated players sprint our around opposite cones and then become defenders.
- Next two players fill in the attacking line.
- The attacking line then attempts to beat the defenders with a 3 on 2 situation.

EMPHASISE:
Communication (attack and defence), drawing the man, no silly passes, start slow

3 on 2 (B)

Setting:
Grid10 x 10m, 2 players are defenders, 3 are attackers.

GUIDELINES:
- Players line up behind cones in columns of three as attackers and defenders at opposite ends of the grid
- As attacking players move, coach commands one defender to stay out (nominate by name or number)
- The attacking line then attempts to beat the defenders with a 3 on 2 situation.

EMPHASISE:
Communication (attack and defence), decision making, drawing the man, no silly passes, start slow


Agility Poles

GUIDELINES:
- Coach stands 5m in front of players holding pole.
- As players run towards the pole the coach leans it either to the left or right.
- Player then swerves to the opposite side of pole and runs around coach.

PROGRESSION
- Add a second pole wide of the first
- P1 runs to the side the pole is leant
- P1 thens passes a flat pass to P2 who must swerve to the left or right of his opposite pole.


Arrowhead

SETTING:
-Two equal lines of players aligned at right angles

GUIDELINES:
- Team 1 commmences the drill, running straight.
- Team one commmences passing the ball at speed along their line.
- After releasing the ball each player runs backwards to their starting position.
- Player 1E off loads to player A in team 2.
- Team 2 then speed passes, following the same procedure as Team 1.

NOTE
Player 1E holds the position of 2A waiting for the next run, likewise player 2E holds the original position of 1A.


Attack Development Overs

SETTING:
Grid 15m x 15m, 4 markers, 6-12 players, 1-3 footballs

GUIDELINES:
- A1 runs curve line to D1 cutting across or over
- D1 drawing D2
- A2 runs a wide line in support of A1 holding his line to stay outside of D2


Attack Development Unders

SETTING:
Grid 15m x 15m, 4 markers, 6-12 players, 1-3 footballs

GUIDELINES:
- A1 runs line to D1 inside shoulder drawing D1 and passing to A2
- A2 runs a wide line in support of A1 holding D2.
- When A1 sets to pass A2 cuts "under" D2 into hole.


Attacking from Scrums - A Kick

It is policy with some teams defending from a scrum to position their fullback in the defensive line.

When this occurs the defenders have no last line of defence and are susceptible to a kick either through or over them.

A1 stands in the line from the scrum, between A6 and A4. D1, moves up into his defensive line to mark him.

On winning the scrum, A7 passes to A6, who carries the ball towards the opposition, committing them, but before being tackled chips over their heads.

The rest of the team are onside, and chase the ball.

Attacking from Scrums - Changing Angle of Attack

Ball is qiuckly passed to the inside centre (A4) via the half back (A7) and five eight. He runs at speed across field towrads outside centre, (D4), taking inside centre (D3)
with him.

Both centres are drawn towards A4 who makes a drop off pass to (A3).

Attacking from Scrums - First Tackle Forward Rush

A back row which breaks quickly from a scrum can often attack from the first play the ball, before the opposition arrives.

From the scrum, the five eight (A6) takes the ball hard into his opposite number.

Once tackled he plays the ball as quickly as possible.

The scrum half moves into acting half back, while the back three forwards (11, 12 and 13) loop around and attack on the first play.



Attacking from Scrums - Short Side Attacker 1

THE SHORT SIDE ATTACKER
An extra man can be introduced into the line by using a winger or centre from behind the blindside. The extra man can either loop round and try to break the line himself,
or join the line early and try to create the gap for someone else.

The blind winger, A5 times his run, and arcs off the inside centre breaking the line himself.

Attacking from Scrums - Short Side Attacker 2

THE SHORT SIDE ATTACKER
An extra man can be introduced into the line by using a winger or centre from behind the blindside. The extra man can either loop round and try to break the line himself,
or join the line early and try to create the gap for someone else.

The blind side centre, A3, receives the ball on the open side from the scrum half. By slick handling the open side winger, A5, is given an overlap.


Attacking from Scrums - The Fullback

THE FULLBACK
He is able to time his run and select any option, and can join the line to the open side or blind, and in between any of the players. The art of a good attacking fullback is to arrive in a space before his opposite number. The fullback enters the line between the five eight and inside centre.

Alternatives are to (i) enter the line in a catch-pass situation and create extra men out wide, or (ii) be used as a decoy. It is important for the blind side winger to cover behind from a scrummage.

Attacking from Scrums - The Look Forward

THE LOCK FORWARD
The loose forward is perhaps the only other player who can enter the line from a scrummage and create an extra man.

The scrum half carries the ball forward, and off loads to the loose forward on his inside, after first committing the defence.

Attacking from Scrums - Using a Player Twice

The five eight (A6) runs around both centres, while the fullback runs as a decoy between them. The aim is to move the ball wide to the five eight in space, after having brought the defensive full back into the line. The blind side winger covers for the full back

Find the Gap

GUIDELINES:
- 3 players using bump pads line up as indicated in the diagram
- A gap of between 1 and 2 metres is proviuded between 'tacklers" A and B, and B and C
- A fourth 'tackler", player D stands behind player B and moves across his own line to close one of the gaps as the ball carrier (P1) runs towards tackler B
- Support players P2 and P3 receive a short pass from the ball carrier who has created a gap for these players by drawing the tacklers.
- Tackler D attempts to stop the movement by closing the gap created by the ball carrier.

Hit and Spin

SETTING:
Open space 2 Markers 1 Bump shield (Hit pad) 1 Football

PASSING PAIRS:
No 1 runs with the ball in both hands and bursts onto the shield that is held at waist height by another player.

He hits, spins and passes to support that has come with him on left. both players then retire behind their respective lines.

Another pair of lines are set up similarly but pass in the opposite direction.

Kick and Pass

SETTING:
Grid 20m x 20m -2 equal teams of players -1 football

GUIDELINES
- One team is given the ball an attempts to keep possession for up to 10 passes or kicks.
- Every set completed gains a point
- The opposing team attempts to intercept or knock the ball down, gaining possession when it interupts the other teams set.
- Player in possession may move around grid looking for best option.

EMPHASISE:
One handed pass, fending and passing, passing under pressure, grubber kicks, chip kicks.

Passing Kamikaze Drill

SETTING:
4 Footballs, Groups of 4 players, 4 markers

GAME SKILLS:
Passing, Evasion, Vision, Communication

GUIDELINES:
Teams 1 and 2 commence jogging and passing, on reaching the halfway mark, teams 3 and 4 commence. On approaching, teams will avoid each other but continue to pass as they run between the on-coming team.

Rotation

SETTING:
- Players form two circles
-Two players stand inside circles

GUIDELINES:
- Players in the inside cirlce run one way whilst players in the outside circle run in the opposite direction.
- Two players in the middle make a pass:
- To the players in the outside circle
- Alternately to the inside and outside circle
- To players in the outside circle with players in the inside circle attempting to knock down the passes

Side Step

GUIDELINES:
- Set up two sets of markers as per diagram, with approxiametely 6 players per team, with 3 at each end.
- On a signal, the players with a ball run to the first marker and sidestep to run to the second dome where they step again, either foot
- Players step again at the last marker and hand off the ball to the next player and so on until the relay is completed.

NOTE
- Many players will attempt to shuffle around markers rather than step. Keep correcting.
- Young players may need to start with a simpler version to assure correct technique.

GAME SKILLS:
Sidestep, Speed, Hand Off Pass

Spontaneous Support

SETTING:
Grid 10x 35m, 6 markers, 4 pads, 8 players, 1 football

GUIDELINES:
- A players commence with the ball and attempt to break through the 2 defence padmen who can only move laterally.
- D1 cover defends across the grid but only after A breaks the first line.
- The second cover defender, D2, moves into the grid to cover after the A has beaten D1.
- D3, the full-back, moves in to defend afetr A passes D2.
- Beaten defensive players sprint to base line (by running outside grid)
- D1 and D2 can finish their tackles

Swerve Relay

GUIDELINES:
- Player A starts running from marker 1 around marker 2 and handing off to player B at marker 3.
- Player B repeats the exercise in the opposite direction rounding marker 4 and handing off to player C at marker 1.
- Once a player has run they must return to the end of the line.
- The drill can be run as a relay race between two teams competing on different courses.
- The cycle is reversed regularly to ensure right and left swerves are developed.
- Keep drill as small as possible to reflect a game situation.

VARIATION:
Hits pads on markers 2 and 4 to apply running pressure and promote running balance.

Theree on Three (Switch Over)

SETTINGS:
4 Markers - 20m x 15m grid 9 players, 3 as defenders, 3 spin pads (optional)

GUIDELINES:
Attacker and support players move to defenders. Attacker (A) 'draws' Defender (D) and passes 'under' to support player (S1) who has changed his angle to run under his nominating defender (D1). Once in possession of the football, (S1) changes angle to run 'over' and across his defender (D1) into space and to draw (D2). Support player (S2) receives a pass from (S1) and runs in space on the outside left vacant by the defender (D2).

Theree on Three (Unders)

SETTINGS:
4 Markers - 20m x 15m grid, 9 players per grid, 3 as defenders, 3 spin pads (optional)

GUIDELINES:
Attacker (A) and support players move to defenders with attacker (A) drawing first defender (D) away from the support players (S1) who times his changing angle run into space receiving an on-side pass 'under' his defender (D1). S1 draws D1 then passes to S2, who has held his opposite player D2, inside by running a line on D2's outside shoulder, before timing his change of angle into space.

Zig Zag Relay

SETTING:
Groups of 6 players Distance will depend on age group 6 Markers, 1 Football

GAME SKILLS:
Handling, Passing, Running with the ball

GUIDELINES:
The ball starts at Position 1. The ball is passed in Zig Zag fashion to Position 6. The player at 6 in possession of the ball runs to Position 1 while all other players shuffle to the next station.

VARIATION:
Player at Position 6 perform a Grubber or Chip kick while running to position 1.

tolman on the 4th tackle is much easier to understand and implement.
 

Raikkonen

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There was no plan b when Barba left. We are still hoping for a plan b, but it isn't coming.

My plan b is to get rid of Des.
 

Alan79

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Is there any point to making a constructive thread round here these days? It's no secret that a lot of you want Des sacked. Most of us understand that the consensus from a fairly vocal group here is that he doesn't give our side attacking plays to work with. Not everybody agrees, but so few people are bothered to try and push the shit uphill when it comes to trying to combat the fact that people are going to just say "nahh your wrong sack Des" regardless of how much sense they make or how long it might take to create a positive constructive post. It's why I barely read the forums here or post anymore.

Truth is that we have two ball runners in the halves and if we're going to see success it will be because our forwards set a platform that allows it halves to get the ball while moving. If people take a moment to actually stop criticising, you can see that the OP's post basically outlines exactly how we get our side playing a simple and effective brand of football that takes into account that our halves are running halves.

But please naysayers, don't let the fact that people put in an effort to add something constructive get in the way of repeating yourselves. I'm sure there are people that love to read pages of the same negative tripe that is polluting the forum lately.

Our board is probably one of the smarter ones in the game and if they think Hasler is ruining our chances of a premiership they will replace him. Have a little faith in our board to know what is best for the club even if you dislike the way our side plays football right now.

I'd like it a lot if for a few weeks the naysayers imagine that maybe they could just wait and see what happens through this finals series. There are going to be a lot of people feeling stupid if we turn up and play with purpose for 80 minutes.

I've watched the team all season and to me it looks like they were never aiming to do more than get to the finals and stay healthy for when it becomes important. I may be wrong but if that's the case we may see some demolition work ahead from our squad and the opposition really won't be expecting that.

I'll be sad if we limp out of the finals without a whimper but I'm already sad to see so many people have written us off already. To me it feels like a lot of people have dived into disappointment early so they can avoid feeling bad if we actually end the year poorly. I just hope the players still have some faith in themselves because the vocal fans here clearly don't.
 

silverelvis69

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for a few seasons now we have had the worst attack in the NRL. It seems after Ben barba left there has been no creativity. That 2012 year we were dangerous.

But since then we have never really put an opposition to the sword. When we made the grand final in 2014 we used to beat teams 7-6 and grind out wins, Souths had too much firepower for us.

Now we are in the finals again. With no attack... So the panthers don't embarrass us tomorrow, we have to score some points....here's how

Use our big forwards to offload. Second phase play is where our halves can be dangerous. Josh Reynolds needs to support the ball and our forwards need to offload. Even at the expense of an odd turnover. With a retreating defence and Reynolds and mbye running at the line with genuine finishers like the Morris twins and Rona we can be dangerous.

Offload is our key

Secondly our forwards need support runners in and out. This will cause defenders to make decisions, if they go for the ball runner he passes, if they target the support runner well our forwards make big metres and likely to get quick play the balls.

Support runners need to follow our forwards

Thirdly Michael Lichaa needs to pass early, do not take a few steps and drag the defence up, give early ball to kaisano and Klemmer on the burst, Graham and Williams over the advantage line. Come on Lichaa stop killing our attack..

The current state of play our forwards are being picked out by oppositions, they get the ball late, they have no support runners and they never offload?? It's like shooting fish in a barrel for the opposition defence.

1. Offloads
2. Support runners
3. Lichaa early ball.

We do this, we kill the panthers
This is correct... Howver hasler has gone away from our strengths.

Our very first game ths year against manly.... Was exactly that... Since then- nothing.
That manly game was a perfect game plan and to our strengths!
 

chriso

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Yeah I hear ya Alan , I am guilty of being a naysayer recently after having the same opinion as you for last few years and I even get sick of reading my own shit.. Lol
People hurt man when the team shows no heart and no pride in the jumper and need somewhere to vent there frustration.
It's only words on the fucking Internet , who really cares.. The main thing is don't matter about everyone's different opinions at the end of the day we all want what's best for dogs..
 

coach

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Yeah I hear ya Alan , I am guilty of being a naysayer recently after having the same opinion as you for last few years and I even get sick of reading my own shit.. Lol
People hurt man when the team shows no heart and no pride in the jumper and need somewhere to vent there frustration.
It's only words on the fucking Internet , who really cares.. The main thing is don't matter about everyone's different opinions at the end of the day we all want what's best for dogs..
Nailed it, exactly me! Always stuck up for Hasler etc, but over his shit now! We just want what's best for the dogs
 

GoTheDoggies

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It's a dry track today lets throw the ball around. As long as we earn the field position, errors in the opposition 30m zone won't hurt us as much.

Go the Bulldogs, lets see some positive football. Reynolds and Mbye have to be at their best to control the game
 

Sandra's Bollocks

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2 on 1 Evasion

SETTING:
Grid 10m X 10m 3 Players

GUIDELINES:
Three players to a grid 10m x 10m. player 1 passes to 2 with plenty of room to move and he attempts to beat 3 with a fend, swerve, side-step or change of pace. 3 attempts to tackle him although he is not allowed to start defending until the ball has left player 1's hands.

N.B. While player 2 gets the ball early, player 3 must wait for the ball to leave player 1's hands before moving.

2 on 2 with Angle

SETTING:
15m x 20m, 5 markers, 8-16 players, 1 football

- A number of options exist in this practice
- B runs across between D & C
- Depending on response of D & C
-A has the option to angle in or run the line
- B can present
(i) An outside pass to A
(ii) A can cut in on B & receive a close pass
(iii) A can angle behind C

Rotation: D to C, C to A, A to B, B to D

3 on 2 (A)

SETTING:
Grid10 x 10m, 2 players are defenders, 3 are attackers.

GUIDELINES:
- Players line up behind cones in three columns.
- On coaches command two nominated players sprint our around opposite cones and then become defenders.
- Next two players fill in the attacking line.
- The attacking line then attempts to beat the defenders with a 3 on 2 situation.

EMPHASISE:
Communication (attack and defence), drawing the man, no silly passes, start slow

3 on 2 (B)

Setting:
Grid10 x 10m, 2 players are defenders, 3 are attackers.

GUIDELINES:
- Players line up behind cones in columns of three as attackers and defenders at opposite ends of the grid
- As attacking players move, coach commands one defender to stay out (nominate by name or number)
- The attacking line then attempts to beat the defenders with a 3 on 2 situation.

EMPHASISE:
Communication (attack and defence), decision making, drawing the man, no silly passes, start slow


Agility Poles

GUIDELINES:
- Coach stands 5m in front of players holding pole.
- As players run towards the pole the coach leans it either to the left or right.
- Player then swerves to the opposite side of pole and runs around coach.

PROGRESSION
- Add a second pole wide of the first
- P1 runs to the side the pole is leant
- P1 thens passes a flat pass to P2 who must swerve to the left or right of his opposite pole.


Arrowhead

SETTING:
-Two equal lines of players aligned at right angles

GUIDELINES:
- Team 1 commmences the drill, running straight.
- Team one commmences passing the ball at speed along their line.
- After releasing the ball each player runs backwards to their starting position.
- Player 1E off loads to player A in team 2.
- Team 2 then speed passes, following the same procedure as Team 1.

NOTE
Player 1E holds the position of 2A waiting for the next run, likewise player 2E holds the original position of 1A.


Attack Development Overs

SETTING:
Grid 15m x 15m, 4 markers, 6-12 players, 1-3 footballs

GUIDELINES:
- A1 runs curve line to D1 cutting across or over
- D1 drawing D2
- A2 runs a wide line in support of A1 holding his line to stay outside of D2


Attack Development Unders

SETTING:
Grid 15m x 15m, 4 markers, 6-12 players, 1-3 footballs

GUIDELINES:
- A1 runs line to D1 inside shoulder drawing D1 and passing to A2
- A2 runs a wide line in support of A1 holding D2.
- When A1 sets to pass A2 cuts "under" D2 into hole.


Attacking from Scrums - A Kick

It is policy with some teams defending from a scrum to position their fullback in the defensive line.

When this occurs the defenders have no last line of defence and are susceptible to a kick either through or over them.

A1 stands in the line from the scrum, between A6 and A4. D1, moves up into his defensive line to mark him.

On winning the scrum, A7 passes to A6, who carries the ball towards the opposition, committing them, but before being tackled chips over their heads.

The rest of the team are onside, and chase the ball.

Attacking from Scrums - Changing Angle of Attack

Ball is qiuckly passed to the inside centre (A4) via the half back (A7) and five eight. He runs at speed across field towrads outside centre, (D4), taking inside centre (D3)
with him.

Both centres are drawn towards A4 who makes a drop off pass to (A3).

Attacking from Scrums - First Tackle Forward Rush

A back row which breaks quickly from a scrum can often attack from the first play the ball, before the opposition arrives.

From the scrum, the five eight (A6) takes the ball hard into his opposite number.

Once tackled he plays the ball as quickly as possible.

The scrum half moves into acting half back, while the back three forwards (11, 12 and 13) loop around and attack on the first play.



Attacking from Scrums - Short Side Attacker 1

THE SHORT SIDE ATTACKER
An extra man can be introduced into the line by using a winger or centre from behind the blindside. The extra man can either loop round and try to break the line himself,
or join the line early and try to create the gap for someone else.

The blind winger, A5 times his run, and arcs off the inside centre breaking the line himself.

Attacking from Scrums - Short Side Attacker 2

THE SHORT SIDE ATTACKER
An extra man can be introduced into the line by using a winger or centre from behind the blindside. The extra man can either loop round and try to break the line himself,
or join the line early and try to create the gap for someone else.

The blind side centre, A3, receives the ball on the open side from the scrum half. By slick handling the open side winger, A5, is given an overlap.


Attacking from Scrums - The Fullback

THE FULLBACK
He is able to time his run and select any option, and can join the line to the open side or blind, and in between any of the players. The art of a good attacking fullback is to arrive in a space before his opposite number. The fullback enters the line between the five eight and inside centre.

Alternatives are to (i) enter the line in a catch-pass situation and create extra men out wide, or (ii) be used as a decoy. It is important for the blind side winger to cover behind from a scrummage.

Attacking from Scrums - The Look Forward

THE LOCK FORWARD
The loose forward is perhaps the only other player who can enter the line from a scrummage and create an extra man.

The scrum half carries the ball forward, and off loads to the loose forward on his inside, after first committing the defence.

Attacking from Scrums - Using a Player Twice

The five eight (A6) runs around both centres, while the fullback runs as a decoy between them. The aim is to move the ball wide to the five eight in space, after having brought the defensive full back into the line. The blind side winger covers for the full back

Find the Gap

GUIDELINES:
- 3 players using bump pads line up as indicated in the diagram
- A gap of between 1 and 2 metres is proviuded between 'tacklers" A and B, and B and C
- A fourth 'tackler", player D stands behind player B and moves across his own line to close one of the gaps as the ball carrier (P1) runs towards tackler B
- Support players P2 and P3 receive a short pass from the ball carrier who has created a gap for these players by drawing the tacklers.
- Tackler D attempts to stop the movement by closing the gap created by the ball carrier.

Hit and Spin

SETTING:
Open space 2 Markers 1 Bump shield (Hit pad) 1 Football

PASSING PAIRS:
No 1 runs with the ball in both hands and bursts onto the shield that is held at waist height by another player.

He hits, spins and passes to support that has come with him on left. both players then retire behind their respective lines.

Another pair of lines are set up similarly but pass in the opposite direction.

Kick and Pass

SETTING:
Grid 20m x 20m -2 equal teams of players -1 football

GUIDELINES
- One team is given the ball an attempts to keep possession for up to 10 passes or kicks.
- Every set completed gains a point
- The opposing team attempts to intercept or knock the ball down, gaining possession when it interupts the other teams set.
- Player in possession may move around grid looking for best option.

EMPHASISE:
One handed pass, fending and passing, passing under pressure, grubber kicks, chip kicks.

Passing Kamikaze Drill

SETTING:
4 Footballs, Groups of 4 players, 4 markers

GAME SKILLS:
Passing, Evasion, Vision, Communication

GUIDELINES:
Teams 1 and 2 commence jogging and passing, on reaching the halfway mark, teams 3 and 4 commence. On approaching, teams will avoid each other but continue to pass as they run between the on-coming team.

Rotation

SETTING:
- Players form two circles
-Two players stand inside circles

GUIDELINES:
- Players in the inside cirlce run one way whilst players in the outside circle run in the opposite direction.
- Two players in the middle make a pass:
- To the players in the outside circle
- Alternately to the inside and outside circle
- To players in the outside circle with players in the inside circle attempting to knock down the passes

Side Step

GUIDELINES:
- Set up two sets of markers as per diagram, with approxiametely 6 players per team, with 3 at each end.
- On a signal, the players with a ball run to the first marker and sidestep to run to the second dome where they step again, either foot
- Players step again at the last marker and hand off the ball to the next player and so on until the relay is completed.

NOTE
- Many players will attempt to shuffle around markers rather than step. Keep correcting.
- Young players may need to start with a simpler version to assure correct technique.

GAME SKILLS:
Sidestep, Speed, Hand Off Pass

Spontaneous Support

SETTING:
Grid 10x 35m, 6 markers, 4 pads, 8 players, 1 football

GUIDELINES:
- A players commence with the ball and attempt to break through the 2 defence padmen who can only move laterally.
- D1 cover defends across the grid but only after A breaks the first line.
- The second cover defender, D2, moves into the grid to cover after the A has beaten D1.
- D3, the full-back, moves in to defend afetr A passes D2.
- Beaten defensive players sprint to base line (by running outside grid)
- D1 and D2 can finish their tackles

Swerve Relay

GUIDELINES:
- Player A starts running from marker 1 around marker 2 and handing off to player B at marker 3.
- Player B repeats the exercise in the opposite direction rounding marker 4 and handing off to player C at marker 1.
- Once a player has run they must return to the end of the line.
- The drill can be run as a relay race between two teams competing on different courses.
- The cycle is reversed regularly to ensure right and left swerves are developed.
- Keep drill as small as possible to reflect a game situation.

VARIATION:
Hits pads on markers 2 and 4 to apply running pressure and promote running balance.

Theree on Three (Switch Over)

SETTINGS:
4 Markers - 20m x 15m grid 9 players, 3 as defenders, 3 spin pads (optional)

GUIDELINES:
Attacker and support players move to defenders. Attacker (A) 'draws' Defender (D) and passes 'under' to support player (S1) who has changed his angle to run under his nominating defender (D1). Once in possession of the football, (S1) changes angle to run 'over' and across his defender (D1) into space and to draw (D2). Support player (S2) receives a pass from (S1) and runs in space on the outside left vacant by the defender (D2).

Theree on Three (Unders)

SETTINGS:
4 Markers - 20m x 15m grid, 9 players per grid, 3 as defenders, 3 spin pads (optional)

GUIDELINES:
Attacker (A) and support players move to defenders with attacker (A) drawing first defender (D) away from the support players (S1) who times his changing angle run into space receiving an on-side pass 'under' his defender (D1). S1 draws D1 then passes to S2, who has held his opposite player D2, inside by running a line on D2's outside shoulder, before timing his change of angle into space.

Zig Zag Relay

SETTING:
Groups of 6 players Distance will depend on age group 6 Markers, 1 Football

GAME SKILLS:
Handling, Passing, Running with the ball

GUIDELINES:
The ball starts at Position 1. The ball is passed in Zig Zag fashion to Position 6. The player at 6 in possession of the ball runs to Position 1 while all other players shuffle to the next station.

VARIATION:
Player at Position 6 perform a Grubber or Chip kick while running to position 1.
i dont understand. where are all the gps trackers?
 

Bob dog

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Communication, the support runners need to call for the ball, get the team chatting and try some individual brilliance rather than the same old tackle count wastage, bombs away.
 

magdog

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C'mon!

In any meaningful matches we have played since the 2012 GF how often have we scored any more than 3 tries?

Any team with a decent kicking game will score 12 or more points a game from kicking alone. Since our last bye, we're averaging less than 14 points a game, leaves no margin for error.
We're not a smart enough footy side to play with no margin for error.
It's a fucking stupid strategy by Hasbeen, and by the looks of things on the field, the players look sick of flogging themselves to death and come up with no points.
Our attack looks confused, hesitant and uncoordinated. How can this be excused after the length time Hasbeen has been at this club.

Go hard today Doggies!

Fuck off Des
 

Indiandog

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they are talking about how bellamy has turned all those rejects like finucane and chase blayer into quality players

where for our Des he has turned the best rookie with huge potential into a dud in liccha and not to forget where mbye is with his development and Reynolds who has never progressed as a half from his first year.

Fuck off Des!
 

magdog

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they are talking about how bellamy has turned all those rejects like finucane and chase blayer into quality players

Fuck off Des!
Wouldn't say Finucane was a reject.
In the alternate reality world Hasbeen lives in,yes Dorothy is better than Finucane and Frankie P, but not in the real world.

Fuck off Des
 

Blue_boost

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Wasn't that the worst game plan today? Tried to bash up Panthers and bully them.

But the panthers had too much class, Moylan ranks at the line off the back of broken play, passes late and forces defenders to make decisions. Terrorised us.

What did we do, try barge our way up field with no prospect of an offload and no one in support. Even latimore for panthers was hitting us.

We need some attack. We are like a boxer in the ring who throws no punches, just wants to move around and hold at every opportunity, occasionally throw a jab into the gloves with no purpose. Try to win a split decision somehow.

Panthers come throwing punches to knock us out, they did. Killed us
 
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