Wahesh
The Forefather of The Kennel
- Joined
- Dec 6, 2007
- Messages
- 24,859
- Reaction score
- 12,193
Ninja Gaiden
I've played a few ninja games in my time, but when it comes to 8-bit platformers, Ninja Gaiden on the Master System us head and shoulders above them all. As well as the usual running, jumping and slashing, there are plenty of other abilities that can be performed as well. Ryu can crouch down and maneuver in either direction which helps avoiding projectiles coming his way. He can also grab onto platforms above him, and in most cases, climb onto the ledge he's grab onto. There is the ability to jump on a wall, and use that as leverage to jump to a neighbouring wall and work his way up - similar to Alex Kidd in Shinobi World. Then there is the weapons moves, so collecting power-ups throughout the game will meaning that Ryu will be holding a weapon most of the most the he can use to assist him on his missions - weapons such as a wall of fire, throwing fire balls, small and large ninja stars, and more. There's also life regeneration aids, and a double-button mashup. Pressing these will release a flash-bomb the will damage the enemies, but also damage Ryu's own health, so something that can be used as a last resort.
This game was great, fast-paced, tricky, but will allow you to learn from your mistakes, and has a great sound track.
A great Master System Classic.
8½/10
I've played a few ninja games in my time, but when it comes to 8-bit platformers, Ninja Gaiden on the Master System us head and shoulders above them all. As well as the usual running, jumping and slashing, there are plenty of other abilities that can be performed as well. Ryu can crouch down and maneuver in either direction which helps avoiding projectiles coming his way. He can also grab onto platforms above him, and in most cases, climb onto the ledge he's grab onto. There is the ability to jump on a wall, and use that as leverage to jump to a neighbouring wall and work his way up - similar to Alex Kidd in Shinobi World. Then there is the weapons moves, so collecting power-ups throughout the game will meaning that Ryu will be holding a weapon most of the most the he can use to assist him on his missions - weapons such as a wall of fire, throwing fire balls, small and large ninja stars, and more. There's also life regeneration aids, and a double-button mashup. Pressing these will release a flash-bomb the will damage the enemies, but also damage Ryu's own health, so something that can be used as a last resort.
This game was great, fast-paced, tricky, but will allow you to learn from your mistakes, and has a great sound track.
A great Master System Classic.
8½/10