I'm really enjoying it I've built sanctuary and have new people arriving, im about to start another settlement. I have joined 2 factions now so I right at the start just getting to know my weapons.
I went with scientist as character build dont know why high intelligence dont know if will make much difference.
Whats this with 2x bottle caps ? How do they help i dont see me buying weapons as they are rip-off they see me coming from a mile away
The weapons early on are virtually peashooters compared to what you will find later. Some will come with incredible perks too. My favourite weapon in the game was a shotgun that slowed time when you aim. I can't recall what the perk was called. But if you find a weapon with a perk I tend not to scrap or sell these ever as those perks can later on become very powerful with the right character builds and you can modify weapons to the point where even if they start out poor, they can get much better with mods. Some perks aren't great though. The same goes for armour and clothing the perks on clothes can be very useful.
If the second settlement you are ready to start is the drive in, something I didn't find out for a long time is that you can scrap the barrels of nuclear waste in the small pond which will completely rid it of radiation which annoyed me for a long time. If you're still getting rads from that you've missed something in the pond. I suspect it's the gas station though that you've found given that it's closest to Sanctuary.
And it's not mentioned in many guides that I read, but if you turn your first settler at any new settlement into a caravan you can share resources between all your settlements. You only need to send one settler to any connected settlement to share resources too, so no need to send more than one settler from a settlement. Some settlements are going to be smallish and moderately useless for many things. But specialising them can be handy. I eventually had specialist farms, and others where I mostly sent new settlers out to scavenge resources.
If you want to make caps quickly without cheating or duplicating anything build tonnes of water purifiers as soon as you can. Aside from being a medical resource which can be hard to find/ buy at first, it's something you can sell for a decent price early on. Sanctuary has enough river space to get this rolling quickly and from memory a science build will be good for increasing the level of water purifiers and generators you can build. It's worth getting a trader set up early to allow you to sell water directly to them to reduce what you have to carry to make caps. Last thing that I found useful was to carry enough resources to build a generator and a settlement beacon just as a convenient way to get things started without needing to scrap everything.
The more I talk about this, the more I feel like getting back into the game.